Welcome to Week Two of the build blog for the USS Vizier, my newest flagship in Star Trek Online. Funny enough, today is the one year anniversary, or birthday of the USS Vizier. One year ago today, I started a process, that would take me in a new direction.
Additionally, you start to see, how this starship that has only has 8 weapon slots, is actually armed with twelve weapons 🙂
In the previous week’s episode (USS Vizier – Building the Next Genertation – Week One – Weapons and Gear) I explained the base weapons and primary systems of the USS Vizier, the ship that replaced USS Zuikaku as my flagship come Season 14.
This week, we explore the USS Vizier’s console stations. Being a Fleet Command Assault cruiser, able to be purchased from a Tier 5 shipyard, makes her one of the last fleet ships a fleet can unlock. The fleet ship variant has a 5 engineering, 2 science, and 4 tactical consoles.
Of course, with the Vizier, she is unique with how I use those console slots.
Engineering Console Stations
Being a cruiser, the Vizier has the largest number of engineering consoles compared to the other 2 career types on the ship. With 5 stations, it gave me incredible flexibility with how I approached the Vizier. For the first time, I would be using the engineering console stations, with consoles that weren’t even dedicated engineering consoles.
Or, as the larger community would put it, Universal console dumping land.
The Incremental Phase cloaking device, is the console that comes with the C-Store T6 Intel Assault cruiser, or the Archon class for short. This console is part of a three-piece console set called – Starfleet Assault Cruiser Technology, of which the USS Vizier has two of the three pieces within the set. This console has several unique features, but by large, the community ignores the console due to what they believe is “incompatible” with the current in-game meta. This is for a combination of factors, of which some I will go into detail during this blog post.
The console itself, grants a +1% critical chance boost to your ship. This is roughly 60% of the critical chance boost a MK XIV (Fourteen) Spire Tactical console would give you (1.8%). This boost, is relatively small compared to other critical chance boosting consoles, abilities and traits within the game.
The consoles second boost, is a +50 boost to Starship tactical readiness skill. This skill, improves Tactical Bridge officer ability cooldowns. A +50-skill boost, by itself, usually equates to roughly 10% of a tactical BOFF ability cooldown in my experience using this console. So, if you have Torpedo High Yield, its 30 second cooldown becomes 27 seconds. Now, 10% might not sound like much, but it can be very beneficial to get your tactical abilities operating quicker. Though, as with the critical chance, there are several consoles and starship traits that can offer something similar.
The console’s main purpose is its “click” ability, which has a base 2-minute cooldown. When activated, the console has several abilities and occurrences that take place within a 15 second period. One of these abilities, is for 15 seconds, the console “taunts” up to 5 foes, within 5 km of your ship for 15 seconds.
The first set of abilities, occurs within the first 10 seconds. The first ability, is that your ship becomes immune to all energy damage fired at your ship. The second, is a debuff that occurs against your own ship. Your outgoing energy damage is reduced by 50% for 10 seconds as well. For any major ship captain, this is severe, especially for captains chasing DPS (Damage Per Second) records.
After 10 seconds, another series of BUFFs and Debuff occurs, of which all of these occur against your own ship. Your ship gains a stealth boost for a 5 second period, making you harder to detect and attack (For Vizier, the boost is +4,805 to Stealth). Also, your ship cannot be targeted for 5 seconds, and console damage is removed for 5 seconds. Another BUFF that occurs is your ship becomes immune to all damage sources for a 5 second period.
Two debuffs occur however. One, your ship cannot launch any hanger ships for a 5 second period. However, since Vizier doesn’t have hanger pets, this doesn’t affect her in any way. The second debuff that occurs, is that your ship weapons go offline for a 5 second period.
However, this console is a unique for what it offers, and what effects it has. I choose this console has it was a decent console, that also unlocked the two-piece set of Starfleet assault cruiser technologies, of which will be described in a later blog. But as related above, this console is pretty well completely ignored by the larger community, for several reasons.
One, it drastically reduces your damage output for a decent period. For most of the community, which chases DPS over everything else, this console is ignored completely. Plus, a lot of the consoles boosts can be obtained with other BOFF abilities, consoles, and starship traits without the downsides this console has.
Now, after all of that, why did I still use this console? Firstly, it unlocked a set piece which is useful. Also, for all its flaws, the console can still be used and worked into Advanced and Elite content, provided, you build your ship to make up for the consoles shortcomings. Properly utilized, this console can drag argo away from more fragile members of the team. For Vizier’s build, this console has its place. Also considering Vizier’s speed capabilities, and turn rate, this console can bring her out of danger, but at the same time, still drastic the enemy with a hard to kill target.
The Metreon Gas warhead launcher, is a console that is available from the T6 Command Assault cruiser. At the moment, this ship can only be obtained through the Whizkids promotion and is currently not available in any other format. It was this console and ship variant that started me on Vizier’s journey, and it is a decent console. This console like the Phase clocking device, forms part of the three-piece set called Starfleet Assault cruiser technology.
The console itself, provides a 15% flight turn rate boost, this is base turn rate on a ship, but is still a nice boost to make a ship more maneuverable. Second, the console also provides a +50 Starship engineering readiness skill. This skill, improves engineering bridge officer cooldowns. Like her sister console, this boost is roughly a 10% reduction on the cooldown. For example, Engineering team, with a 30 second cooldown, is reduced to 27 seconds.
However, the consoles biggest draw card, is its Metreon Gas warhead torpedo launcher. This console has a 180-degree targeting arc and launches a slightly slower moving torpedo. The torpedo does its initial kinetic damage upon striking its target (in this case, that damage is 6,698 for Vizier). However, once it strikes its target, it creates an unstable metreon gas cloud at the target, which expands over a 3km radius. For 6 seconds, all targets within the cloud, receive plasma damage that ignores shields. Also, the target/s receive a turn rate (-75%) and impulse speed (-66%) debuff, as well as disabling any cloaks for those ships.
The torpedoes second ability, occurs after those 6 seconds. The unstable metreon cloud detonates, dealing massive damage to all targets within the 4km detonation range. Targets within this detonation, receive a large plasma damage (16,761 for Vizier), as well as an additional smaller plasma damage that occurs every 0.5 seconds for a 3 second period, which also ignores shields. The console itself, has a 2-minute cooldown.
This console was chosen for several weapons. First, it formed part of a 3-piece set, that with two pieces gave a nice bonus to USS Vizier’s stats and capabilities. Second, this is an additional weapon at Vizier’s disposal, which can be used in a nice arc (180 degrees). Coupled with its AOE damage capability, that can be massively enhanced when Vizier is teamed up with a science starship, the console was a definite choice for inclusion.
The Quantum Phase Converter, is obtained from the Featured Episode “Sunrise”. The console provides several useful boosts, as well as being part of a three-piece gear set called Quantum Phase Catalyst, of which Vizier has all three pieces.
The console’s first bonus, is to Phaser damage. The console provides a +22.5% phaser damage boost, of which Vizier uses due to her Phaser weapon compliment. The console also provides a small +3.4 auxiliary power setting boost, which helps increase Vizier’s healing abilities. Third, the console provides a +33.8 starship drain expertise skill boost. Drain expertise skill improves energy and shield draining attacks, as well as resistance against said attacks. Considering Vizier’s weapon load-out, as well as the NPC’ she faces, this boost helps her build out in several crucial areas.
Another passive ability the console grants, is an Auxiliary power hot restart function. This function, automatically removes all auxiliary power disable conditions on the ship. However, it can only be used once every 60 seconds.
As related above, this console was chosen for several reasons. The phaser damage boost, drain skill expertise increase, as well as the three-piece set bonus. This console is incredibly valuable with what it provides to the Vizier.
The Mining drill laser, is available to Romulan players by obtaining the Kelvin Timeline T’Laru intel carrier warbird. For Federation players, and myself, the console was obtained from the console pack – Proton charge launcher/Mining drill laser. This pack is available from lockboxes, as well as the exchange. This console forms part of a four-piece equipment set called “Alternative timeline”, of which, USS Vizier has two pieces.
The console boosts current and maximum shield subsystem power by +3, as well as increases a ships shield hit points, of which USS Vizier receives a +14.2% increase. However, the console’s primary boost or ability, comes from its “click” ability.
The “clicky” is a drill laser that does kinetic damage over a long period of time, and can last upwards of a full minute before it will deactivate (you can deactivate it manually). Over time, the target suffers increasing kinetic damage, that has a 50% shield penetration. The target also suffers an all damage resistance debuff that increases overtime as well. For Vizier, this debuff increases from 0 to 60 over the full minute.
The console also has a unique recharge timer, which is 2 seconds for every second spent damaging a foe. For example, if you only use this console against a target for 15 seconds, the cooldown will only be 30 seconds. This is a unique characteristic, as most consoles, will have full 2-minute cooldowns regardless of how long they are used. This increases the consoles usefulness for short sharp kinetic attacks, without suffering a long cooldown penalty.
I choose this console for several reasons. First, the default bonuses for nice additions to Vizier’s build. Second, the kinetic capability of this mining console is very useful. While not high in damage capability, the ability increases overtime, and can start to become very dangerous the longer it is applied to the target. Also, the damage resistance debuff is incredibly useful in team situations, to assist the rest of the fleet with taking down the target.
Third, the console forms part of a 4-piece set, of which the Vizier has two pieces. Even at two pieces, the two-piece set bonus is very useful for Vizier. Coupled with the consoles unique console cooldown after use, makes this console incredible valuable. However, it does have a drawback that it needs to be maintained against a target for long periods of time to become useful. This means, most times, the best use of this console is against dreadnought or boss level NPC’s.
Broadside emitter arrays, can be obtained by purchasing the Kelvin Timeline Intel dreadnought from the Lobi store for 900 Lobi, or by purchasing the ship from the exchange. This console forms part of the four-piece starship set called “Alternative Technologies” of which Vizier has two pieces.
The console provides a +3 current and maximum weapon subsystem power boost. The console also provides a 17.8% power recharge speed for Captain abilities. Effectively meaning, it reduces the cooldown of my captain abilities such as EPS power transfer. However, the consoles main ability comes from its “clicky”, which has a 2-minute cooldown once used.
The ability, is called “Broadside cannon barrage”. This ability fires at a random foe left or right 90-degree arcs of your ship (or your broadside). This ability fires 10 times per second for a grand total of 60, utilizing phaser damage against a target. This provides a decent small boost to damage against a target you are broadsiding against. Coupled with Beam Fire at will, this can create a big display of firepower in a relatively short period of time.
This console was chosen, for its DPS capabilities, as well as being part of a two-piece set piece that would be beneficial to the Vizier. Another reason for this console being chosen, was its ability to put down massive firepower within a short period of time, with the intent to overwhelm the target’s capability to resist or react. Coupled with the Captain ability cooldown, this console was a useful, if expensive choice for Vizier.
Next in this build blog, is the Science consoles for the Vizier. With only two consoles, this section of Vizier’s build was the most difficult to choose from. As I had to ensure that what I choose complimented the ship, without exposing too many fatal weaknesses. With only two consoles, massive amount of choices, and a lot of areas to cover for Vizier’s build, it was difficult.
The Temporal Disentanglement Suite, is a console that is available from playing the Featured Episode “Butterfly”. This console also forms part of the three-piece set called “Krenim Temporal Manipulation”, of which Vizier only has a single piece.
This console, provides several boosts. First, the console provides a +4.5 auxiliary power setting boost, which increases healing abilities on the Vizier. The console also provides a +22.5% maximum shield capacity boost, which increases the Vizier’s shield hit points number. The console also provides a 3% shield resistance increase, which helps Vizier’s shields resistance incoming damage directed against the shields.
The consoles second boosts, are tied to the ships auxiliary power levels themselves. First, the console provides a +0 – 2.5% critical chance severity boost based on the Vizier’s auxiliary power levels. At maximum auxiliary power, this boost is 30% more than you would receive from a MK XIV (14) Spire fleet tactical console. Second, the console also provides a +0 – 10% critical severity boost, again based off Vizier’s current auxiliary power levels. At maximum auxiliary power, this boost is 25% more than you would receive from a MK XIV (14) Spire Fleet tactical console.
However, one downside is that to get maximum boost from this console, you need to have your auxiliary power at maximum. While this can be obtained and maintained, it does take a bit of effort to do so.
I choose this console for the Vizier, due to the boosts you receive from the console. The USS Zuikaku uses the same console as well, and I have found it to be an extremely useful console, that provides a lot of benefits for the use of a single console slot. Basically, providing both a defensive and offensive boost at the same time. These type of consoles, are some of my favorites.
The Sustained Radiant Field console is obtained from the Iconian Resistance reputation store, once you complete tier 1 of the reputation. This console also forms a three-piece gear set called “Radiant Armaments” of which the Vizier has only a single piece.
The console has several boosts, and is widely considered a “must slot” type of console considering what it offers to any ship it is slotted on. First, the console offers at Mk XIV a +23.8% bonus to hull heals, providing a nice bonus to abilities like Hazard Emitters and Engineering Team. Second, the console offers a +11.8% all weapon damage boost, which includes both energy and kinetic types. Third, the console offers a +23.8% bonus to shield heals, increasing the shield heals of BOFF abilities like Science Team and Emergency Power to Shields.
This console, with its several boosts to defensive and offensive abilities and weapons, was a must slot for the Vizier. As this console complimented her weapon capabilities and load out, while at the same time, helping increase the Vizier’s defensive capabilities. Considering the changes to Vizier’s build compared to Zuikaku, additional defensive boosts were considered a high priority.
The USS Zuikaku also has this console, and this console has proven its worth several times over the years since it was first introduced. Coupled with its relative easy to be obtained, this console is considered a mainstay in the majority of builds.
Next came the easiest part of Vizier’s build, the tactical console slots. Unless a player is trying an extreme radical build, once you have chosen your weapon type, these consoles are the easiest to fill in. For Vizier, that was no exception.
Except for one small console 🙂
First, was the standard tactical console. Able to be obtained from a Tier 3 Fleet spire store. The Vulnerability locator (phaser) increases a ships phaser damage capability, as well as increasing a ships critical chance percentage. Considering the multiple phaser weapons installed on the Vizier, these consoles, as in their nature, increase the Vizier’s damage to high levels.
The USS Vizier has three of these consoles in her tactical console slots, which leaves one slot open.
The Counter Command Multi-Conduit Energy Relay, is obtained by completing the featured Episode “Surface Tension”. This console also forms part of a four-piece set called “Counter Command Ordnance” of which the USS Vizier has two pieces.
The console boosts both phaser and disruptor damage, by +14.7% at Mk XIV (14) level. The console is also one of the few to boost radiation damage, with an increase of +29.5%. The console also improves photon projectile weapon damage by +29.5%. With the phaser and photon damage boosts, this console was a definite good choice for Vizier considering the combination of the ships phaser and photon torpedo weaponry.
Second, the console allows me to obtain the two-piece set bonus of Counter Command Ordnance. As not only did this two-piece set include a phaser damage boost, it also included a boost to the enhanced Bio-molecular torpedo that is slotted in one of Vizier’s aft weapon bays. While I could also slotted a fourth spire tactical console, the multiple boosts of slotting this console, in my opinion, more than made up for the reduced critical chance, and straight phaser damage loss.
This concludes the second week of the USS Vizier – The Next Generation build blog. Next week’s build blog will include the USS Vizier’s BOFF station layout, as well as the specialization’s I use for the ship. Compared to the Zuikaku, Vizier’s BOFF Stations are extremely similar.
However, it is still a good idea to show you how I have built the Vizier, and the interconnecting bonuses and synergies that occur with her BOFF stations and specialization.
One unique BOFF layout of the USS Vizier however, is her tactical BOFF stations. The USS Vizier, is the trial case for the “Advanced Tactical Theory – Four Into Three” Project. While this project wont be described in Week Three’s blog. I soon hope to have a entirely new blog dedicated to my tactical theory discussion, and why i decided to attempt something unique, and outside the community “meta”.
I hope you all look forward to it